About Organizations

Basic information on major groups of people who influence the Republic may be found here.

The Clone Army

A force created mysteriously in Shadow. The full extent of its power is unknown, but the fighting ability is unquestionable by those who have faced them on the field of battle.


The Daily Republic

(more info)


The Daily Star

(more info)


Focus Magazine

(more info)


The Jedi Order

SW Jedi OrderA group of philosophers who value life above all else. They are the last resort, last defense, and last hope for many in times of darkness. While some do not share their beliefs in the Force, most agree that the Jedi presence is a calming one and brings balance to the chaos within the Multiverse. Jedi are usually respected within the Republic and loathed outside by gangster types. More Info. [top]

Celebacy / Dating / Marriage

Jedi are not expected to remain celebate. Jedi dating fellow Jedi is acceptible social behavior in the Order. Jedi dating outside the Order is tolerated most of the time so long as serious attachment does not develop. Marriage of Jedi to any is not permitted. It is the notion that Jedi are "married" to the Order through ritual devotion, serving the Republic's needs over all else. It is believed that marital unions unnecessarily create tension within a Jedi's life and may result in clouded judgement and rash action. Jedi who have children are not granted full visiting rights, in order to prevent permament attachment with the outside family members. [top]

Class

Generally once a Jedi becomes a Knight they have chosen one of two classes: Consular or Guardian. A Consular Jedi is one who usually meditates upon and with the Force over issues. A Consular Jedi's responsibilities involve giving advice on a wide range of subjects including political and strategic areas. A Guardian Jedi is one who usually acts upon and with the Force over issues. A Guardian Jedi's responsibilities involve defensive warfare and protection at all costs, and is highly physical in nature. [top]

The Code

There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.

Jedi are the guardians of peace in the Shadowverse. Jedi use their powers to defend and protect, never to attack others. Jedi respect all life, in any form. Jedi serve others rather than ruling over them, for the good of the Shadowverse. Jedi seek to improve themselves through knowledge and training. A Jedi's training in the Force never ends. [top]

The Council

SW Jedi CouncilA board of Jedi Masters, from five to eleven at any time, who serve one-year terms and who function as advisors to the Republic on all things Force- and Jedi-related. the Council is headed by one member, who has always been Dworkin of Amber, however, he has from time to time chosen other Council members to act as Head while he was away. The current head is Benedict of Amber. [top]

Paths

The paths of the light and dark followed are said to determine one's destiny for Jedi. [top]

Ranks

A Padawan is a new or young Jedi in training. Padawans are educated in the ways of the Force as well as proper Republic scholarly pursuits, such as history, mathematics, sciences, and other more specialized fields. They are all instructed in the use of lightsabers and other forms of self-defense with and without the Force. At some point a Padawan is matched with a number of Masters for various training rotations. Eventually one Master is chosen as that Padawan's Master. It is at this point that a Padawan accepts a lock of hair from the Master which is braided into their own hair. From this point on, until proven ready to take the tests, the Padawan and Master work together on assignments. [top]

Trials

A Knight is a Jedi Padawan who successfully passed a number of challenges, called the Trials. Usually, the Council creates opportunities for Padawans to experience such challenges. The Trials are never announced to the Padawans. However, once passed, the Padawan is awarded the Rank of Jedi Knight. From that day forward the Jedi no longer serves a Master directly as a Padawan, and their learner hair braid is severed. Knights are still commanded by the Council and may from time to time work with one or more Masters or Knights for specific aspects of a mission. Knights usually work as individual agents in remote and dangerous areas of the Republic on assignments. Eventually a Knight may be called to instruct Padawans. On that day they are awarded the Rank of Master.

A Master is responsible for the guidance and upbringing of Padawans, and to a lesser extent to be rolemodels for Knights who sometimes forget their earlier training. Masters spend most of their time teaching and researching the Force. Their research must be approved by the Council once every Republic year through a review process. In most cases, Masters who decline instruction and or research duties are demoted to the Rank of Master Knight in honor of their work. Many Masters work to be admitted as a Council member, though few attain that rank. Master Jedi number approximately one for every fifty Padawans. [top]

Sparring with Lightsabers

Of course there is more than just Lightsaber training when practicing. There is use of other weapons such as wooden/bamboo types or plastic swords. Tumbling, acrobatics, martial arts, etc. are all employed in the practice battles.

When Jedi spar there is a sense of precision, in that one does not usually need to actually contact the other to know success or defeat. To lose control of one's intent, action, or form may be registered as defeat. Because of training with the Force and intense saberwork by many, Jedi begin to "sense" good and bad moves fairly quickly. A defeated Jedi realizes defeat when his opponent holds her blade near a vital part of his anatomy, or when he recognizes a swing in preparation that would maim or kill him. Control is a large part of it all, control of the will and the self on all levels. To act purely. If while acting in a controlled manner with perfect form one is still killed, one does not lose face but gains a kind of grace. A Jedi attacking/defending can sense the saber approaching. Those more in tune with the Force generally fare better in duels, but sometimes not. By noticing the opponent so much they may ignore their own abilities and become vulnerable to mistakes and traps. Forgetting one's self for the sake of the opponent is a dangerous possibility for those who do not remain focused on the moment.

Actual duels between living beings are not very common for a number of reasons, one being accidents during sparring sessions. Another reason is that by fighting a fellow Jedi, one may consciously or unconsciously develop a competition that could develop into something more serious, leading to the Darkside as the Jedi are brought up to work and play together cooperatively. Competition can lead to hurt feelings and revenge if pride is damaged. Before any two or more Jedi spar they are to meditate an hour before and an hour afterwards to make peace with themselves and each other for things in the past and things that may pass. Medical droids are always alerted.

Most duels between Jedi occur with practice weapons, or with Force damage-reduced sabers. Another codition required for Jedi to spar, if there is a Padawan involved, is that Masters of the sparring Jedi must agree to allow the Padawans to duel before the duel commences, and to be present for the sparring session. To just duel without permission is a violation and the Padawans are punished. Jedi Knights are expected to have at least one Master on hand to referee the duel. Masters are said to spar in secret chambers within the Jedi Temples. [top]

Status

Jedi are considered to be one homogeneous group, but this is not accurate. True Jedi are those who follow the path of the light side. Dark Jedi are those who have forsaken the Code and who may or may not follow the light side any longer. Dark Jedi are not considered part of the Order and are generally treated with concern. Prince Bleys is considered to be a Dark Jedi while Prince Gerard is not, even though Gerard left the Order. Gerard would be considered a member of the third category, a Lost Jedi; one who has left the Order but has not forsaken the Code. [top]

Gangsters (Assassins, Bounty Hunters, Hutts, the Serpent's Tooth Gang, Slavers, Smugglers).

SW RoguesGangsters are by default the group the Republic tolerates least. Many Republic security officer and member of the Jedi Order have encountered one kind of gangster or another over the course of their career. Gangsters lead risky, adventurous lives, on the run from the Republic laws, and in fear of other gangsters betraying you for a chance to climb the ranks. [top]

Assassins (including Assassin Droids)

These are least tolerated by the Republic, though it is most likely that many Republic members do use them. It is believed by many senators that with the Fall of Chaos, Amber dominates the field of assassin training and use. [top]

Bounty Hunters

Until recently, bounty hunters had not been authorized to function legally within Republic boundaries. With the threat of a conspiracy, by leading members of the Republic society, to destroy the Republic the Senate has enacted a law permitting licensed bounty hunters for the threat's duration. [top]

Hutt Mafia

A continual threat to the citizens of the Republic manifests in the Hutt Mafia. The Hutts are the priciple dealers in illegal goods, slavery, and weapons of mass destruction and have plans for Multiverse domination that oppose the good will of the Republic as it spreads throughout Shadowspace. After what seems like centuries, the battle for dominance on either side remains a stalemate. [top]

The Serpent's Tooth Gang

Just one of many mercenary gangster groups to spring up recently. They are rumored to be in service of King Merlin of Chaos. Others believe this group to be paid by influential Republic senators who want things done outside of Republic mandates. It is believed that many of the gang members are former soldiers from Chaos, Amber, Earth, and various alien nations who are disenfranchized with the Republic enough to risk their lives for a quick profit. [top]


Pod Racers

Pod racers are more a loose collection of thrill seekers who find dangerous employment on the outskirts of Republic space as pilots in turbine repulsorlift crafts. There is a whole subculture surrounding the pod racers and while they are fiercely competitive they remain loyal to the sport and to one another when persecuted. At present, Baird is the most celebrated Pod racer alive. [top]


The Republic Senate

The Senate is the democratic ruling body of the Republic. Each member Shadow nation has the obligation to commit one representative (called a senator) to speak for policy on behalf of the Shadow nation's government. The Senate is administered by the High Council which is headed by the Supreme Chancellor, currently, Martin of Rebma and Amber. [top]

Notable Members


Origins

The Republic Senate was founded on a dream by King Random to unite the various Shadows whose leaders shared in a similar vision for the Multiverse. Over the years, that vision has materialized into a well-organized government that allows each Shadow to keep its sovereignty and maintain friendly relations with its neighbors.

However, there is a growing opinion amongst many in the Republic that Amber's guidance is no longer needed and that the Senate should be moved to a less biased location where the influences of Amber are in balance with the other members of the Republic. It has been suggested that Ygg serve as the new Senate location.

Unfortunately, the delicate balance in the Senate has been disturbed. The recent vote on whether to move the Senate has concluded that the Senate shall remain in Amber. Controversy over the votes prevents the Senate from operating at full capacity.

As a result, there is a blatant division between Republic Fundamentalists (the Blues), who want the Senate and the core of the Republic to remain in Amber forever, and New Order Thinkers (the Grays), who believe that the Republic desperately needs change and that moving to Shadow Ygg would provide an opportunity for the Republic to mature and cut heavy political ties (read as Amber-controlled) which hamper its efficiency.

Additionally, many senators feel that their worlds have been targeted for political sabotage through the use of a strange parasite that was unleashed upon the public during the Republic's 400 Year Birthday party in Castle Amber. Senator Koresh, head of the New World Order, is leading the charge, as his wife is in critical condition while her body attempts to fight off the parasite she contracted at the party. Senator Koresh is seeking a full investigation and restrictions on Amber, which include being temporarily stripped of its voting powers until the matter has been settled and an antidote distributed.

Top physicians remaining in Amber have been forced to present their data to the Senate indicating that the organism is foreign to Amber and is not catalogued within the Republic biological archives. The organism bonds with the nervous system of an individual at the base of the spine. For most it seemingly lies dormant, but for some it causes pain, emotional or irrational responses, and for a handful it has induced blackouts and paralysis. Queen Xanieas of Rebma remarked on Senator Koresh's allegations with the following, "When madness rules our judgment, a terrible fate awaits us. Let the answers be found. "

In response to much of the New World Order's demands on the Senate the minority faction, the Republic Fundamentalists, headed by Senator Marcus Grakt, has called for his own set of inquiries that intend to search not only allegations of corruption from Amber, but also from gangsters who have allegedly influenced Republic Rim members swarming to the New World Order. [top]


Trade Federation

SW Trade Federation FleetKing Rinaldo of Shadow Kashfa created this company as a trans-Shadow shipping/receiving mechanism. For the most part, this remains true, however, in the past few years, the Trade Federation has created its own products from clothing to software for AstralWorks machines. Shadow Earth and Shadow Rebma are the fiercest opponents to the Trade Federation, however, in Rebma the air-well luxury habitats that host much of what is visited today in Rebma were made possible by the Trade Federation.

Princess Flora of Amber denounces the Trade Federation as a wolf in sheep's clothing and frequently warns Shadow nations against using them.

For Rinaldo, any publicity is still good for business as he continues to float above accusations of corruption and treason along the way to heavy profits. In fact, the fall of Bleys' Vermilion Palace in Avernus has shifted clients over to his side and enabled Rinaldo to boost his resources for food and finished good distribution through his trans-Shadow chains of Phoenix-Fil-A restaurants and KashMart shopping centers, which he boasts that one of each will soon be located in a Shadow near you. [top]

Trade Guilds

Usually a reference to any similar organized groups of people (usually merchants) who work together, competitively, for economic gain. More specifically, this refers to the groups in Amber and in Rebma who oppose the Trade Federation invading their territory. [top]

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